Trailix
Summary
Trailix is a dedicated mobile application for previewing movie trailers, targeted to help Movie goers discover new cinematic Movie Trailers and offers an uncomplicated method for pre-booking tickets.
Discover movies, watch trailers, and purchase tickets for any desired seat, all within the same app, saving time and effort.
The app offers a wide variety of trailers, from popular blockbusters to independent films. Users can now browse trailers by genre, search for specific titles, Book their favorite movies and create watchlists.
Keep users immersed in the movie experience by making ticket purchase a seamless extension of browsing and trailer viewing.
Tools for Design utilized in my endeavor
OVERVIEW
Trailix is a dedicated mobile application for previewing movie trailers, targeted to help Movie goers discover new cinematic Movie Trailers and offers an uncomplicated method for pre-booking tickets.
The app showcases a vast array of trailers, from popular big-budget films to latest local movies near the user location.
The app offers a wide variety of trailers, from popular blockbusters to independent films. Users can now browse trailers by genre, search for specific titles, Book their favorite movies and create watchlists.
RESULTS
The final design led to a 40% increase in user engagement, with clients praising the platform’s ease of use and modern look.
Boost Engagement: Keep users immersed in the movie experience by making ticket purchase a seamless extension of browsing and trailer viewing
Movie trailer
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Responsibilities
Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, iterating on designs and responsive design.
UX Process
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Product Challenge
Trailix faced several challenges:
Moviegoers still have to go to another app or website to buy tickets and book seats. This can be frustrating and time-consuming, especially when They are excited to see a new movie. Busy moviegoers want a one-stop shop for discovering, watching trailers, buying tickets, and booking seats. which is quite challenging.
This cumbersome process can be frustrating, especially for busy individuals or those eager to see a new release. The excitement of finding a great movie can quickly fade amid frustrating navigation and ticket purchase roadblocks.
Watching movies
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Product Solution
To Create a user-friendly dedicated app for moviegoer that allows users to easily preview movie Trailers, buy movie ticket, and Help users save time by making it easier for them to decide which movies to watch.
Convenience: Discover movies, watch trailers, and purchase tickets for any desired seat, all within the same app, saving time and effort.
Reduced Friction: Eliminate the frustration of bouncing between different platforms and struggling with unfamiliar interfaces.
Spontaneous Fun: Capture the excitement of finding a great movie by ensuring a fast and smooth path from discovery to booked seats.
Boost Engagement: Keep users immersed in the movie experience by making ticket purchase a seamless extension of browsing and trailer viewing.
Product image
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The process
A framework is always needed to come up with a suitable product. I choose to follow the Thinking Approach to guide us throughout the process. This effective process helped us research thoroughly before we dig into the problem and come up with a product solution
Discover
Define
ideate
Wireframe & Prototype
Test The Product
User goals
Key Findings:
Product image
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User Pain Points
user pain points
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User Interviews - Inquiring users for valuable insights
Some of the questions I asked were:
ux process
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Insights From the interviews - Empathy map
Empathy map
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User Persona
User persona
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Competitive Analysis
Competitive Analysis
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User journey map
User journey map
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User-Flow Diagram
User-Flow Diagram
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Information Architecture
Information Architecture
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Conceptualization and Sketching
Conceptualization and Sketching
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Low-Fidelity Design
Low-Fi
Low-Fidelity Design
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Low-Fi Prototypes
Low-Fi Prototypes
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Usability study: (1st Round)
Now that I have the key insights from the usability study, let's look at the findings and define the actual problems that a designer can solve.
I carried out first usability study, the study type is unmoderated and a participant of 5 users . The usability findings help me direct the designs from wireframes to High fidelity mockups
Usability study: (1st Round)
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Usability study: findings
Now that I have the key insights from the usability study, let's look at the findings and define the actual problems that a designer can solve.
Usability study: findings
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Style Guide
We wanted to choose a bright and eye-pleasing color palette and readable front, as the application will be used on all phone sizes.
Style Guide
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Mockups
Based on the insights from the usability studies, I applied the design changes, including a clear navigation system and search and a more straightforward flow.
I made sure my screen design is based on user research's feedback and findings and being improved upon
Onboarding
Below we will take a look at the most important application screens separately.
When a user signs up the app for the first time, we introduce the benefits and features. that he can use in the application.
onboarding
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Homepage
The user can see all the important categories on the app’s main page, Users can select, watch their preferred trailer movie fom the home screen or use thh Search icon
Sign In & Registration
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Booking
Users can easily fill their details, pick a time and date, and book movie ticket to watch
Booking
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Payment
Users can easily choose their preferred payment method and purchase movie ticket easily
Payment
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Other Screens
Below we will take a look at the most important application screens separately.
other screens
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Usability study: (2nd Round)
I carried out 2nd usability study, the study type is unmoderated and a participant of 5 users . In the usability findings users needs assistive technology
Usability study: (2nd Round)
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Usability study: findings
I carried out 2nd usability study, the study type is unmoderated and a participant of 5 users . In the usability findings users needs assistive technology
Usability study: findings
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Accessibility considerations
Accessibility considerations
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Key Takeaways
Impact:
In this study, I aimed to address common issues faced by users and evaluate the impact of UX design on their mood and decision-making process. Through conducting this research and design, I gained a deeper understanding of how user experience can significantly influence a user’s emotions and choices.
What I Learned:
design process. Some of the key things I have learned include:
1. Understanding user needs
2. Importance of simplicity
Accessibility considerations
Understanding and implementing
user feedback Manage information to not overwhelm the user
Next steps
Next steps
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Results & Outcome
Results & Outcome
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Role
UX & UI
Product Strategy
Branding
Website Development
TEAM



Duration and date
December - November 2023
2 Months
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